Struct windows::Devices::Sensors::IHumanPresenceSensor2_Vtbl
#[repr(C)]pub struct IHumanPresenceSensor2_Vtbl {
pub base__: IInspectable_Vtbl,
pub IsPresenceSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsEngagementSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§IsPresenceSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsEngagementSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
Auto Trait Implementations§
impl Freeze for IHumanPresenceSensor2_Vtbl
impl RefUnwindSafe for IHumanPresenceSensor2_Vtbl
impl Send for IHumanPresenceSensor2_Vtbl
impl Sync for IHumanPresenceSensor2_Vtbl
impl Unpin for IHumanPresenceSensor2_Vtbl
impl UnwindSafe for IHumanPresenceSensor2_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more