Struct IHumanPresenceSettings_Vtbl
#[repr(C)]pub struct IHumanPresenceSettings_Vtbl {Show 15 fields
pub base__: IInspectable_Vtbl,
pub SensorId: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetSensorId: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub IsWakeOnApproachEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub SetIsWakeOnApproachEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT,
pub WakeOnApproachDistanceInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetWakeOnApproachDistanceInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub IsLockOnLeaveEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub SetIsLockOnLeaveEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT,
pub LockOnLeaveDistanceInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetLockOnLeaveDistanceInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub LockOnLeaveTimeout: unsafe extern "system" fn(_: *mut c_void, _: *mut TimeSpan) -> HRESULT,
pub SetLockOnLeaveTimeout: unsafe extern "system" fn(_: *mut c_void, _: TimeSpan) -> HRESULT,
pub IsAttentionAwareDimmingEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub SetIsAttentionAwareDimmingEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT,
}Fields§
§base__: IInspectable_Vtbl§SensorId: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetSensorId: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§IsWakeOnApproachEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT§SetIsWakeOnApproachEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT§WakeOnApproachDistanceInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetWakeOnApproachDistanceInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§IsLockOnLeaveEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT§SetIsLockOnLeaveEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT§LockOnLeaveDistanceInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetLockOnLeaveDistanceInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§LockOnLeaveTimeout: unsafe extern "system" fn(_: *mut c_void, _: *mut TimeSpan) -> HRESULT§SetLockOnLeaveTimeout: unsafe extern "system" fn(_: *mut c_void, _: TimeSpan) -> HRESULT§IsAttentionAwareDimmingEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT§SetIsAttentionAwareDimmingEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULTAuto Trait Implementations§
impl Freeze for IHumanPresenceSettings_Vtbl
impl RefUnwindSafe for IHumanPresenceSettings_Vtbl
impl Send for IHumanPresenceSettings_Vtbl
impl Sync for IHumanPresenceSettings_Vtbl
impl Unpin for IHumanPresenceSettings_Vtbl
impl UnwindSafe for IHumanPresenceSettings_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more