Struct Vector4
#[repr(C)]pub struct Vector4 {
pub X: f32,
pub Y: f32,
pub Z: f32,
pub W: f32,
}
Fields§
§X: f32
§Y: f32
§Z: f32
§W: f32
Implementations§
§impl Vector4
impl Vector4
pub fn new(X: f32, Y: f32, Z: f32, W: f32) -> Self
pub fn zero() -> Self
pub fn one() -> Self
pub fn unit_x() -> Self
pub fn unit_y() -> Self
pub fn unit_z() -> Self
pub fn unit_w() -> Self
pub fn dot(&self, rhs: &Self) -> f32
pub fn length_squared(&self) -> f32
pub fn length(&self) -> f32
pub fn distance(&self, value: &Self) -> f32
pub fn distance_squared(&self, value: &Self) -> f32
pub fn normalize(&self) -> Self
Trait Implementations§
impl Copy for Vector4
impl StructuralPartialEq for Vector4
Auto Trait Implementations§
impl Freeze for Vector4
impl RefUnwindSafe for Vector4
impl Send for Vector4
impl Sync for Vector4
impl Unpin for Vector4
impl UnwindSafe for Vector4
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more