Struct windows::Gaming::Input::Custom::GameControllerVersionInfo
#[repr(C)]pub struct GameControllerVersionInfo {
pub Major: u16,
pub Minor: u16,
pub Build: u16,
pub Revision: u16,
}
Fields§
§Major: u16
§Minor: u16
§Build: u16
§Revision: u16
Trait Implementations§
§impl Clone for GameControllerVersionInfo
impl Clone for GameControllerVersionInfo
§impl Debug for GameControllerVersionInfo
impl Debug for GameControllerVersionInfo
§impl Default for GameControllerVersionInfo
impl Default for GameControllerVersionInfo
§impl PartialEq for GameControllerVersionInfo
impl PartialEq for GameControllerVersionInfo
impl Copy for GameControllerVersionInfo
impl Eq for GameControllerVersionInfo
Auto Trait Implementations§
impl RefUnwindSafe for GameControllerVersionInfo
impl Send for GameControllerVersionInfo
impl Sync for GameControllerVersionInfo
impl Unpin for GameControllerVersionInfo
impl UnwindSafe for GameControllerVersionInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more