Struct windows::Gaming::Input::Custom::GipFirmwareUpdateProgress
#[repr(C)]pub struct GipFirmwareUpdateProgress {
pub PercentCompleted: f64,
pub CurrentComponentId: u32,
}
Fields§
§PercentCompleted: f64
§CurrentComponentId: u32
Trait Implementations§
§impl Clone for GipFirmwareUpdateProgress
impl Clone for GipFirmwareUpdateProgress
§impl Debug for GipFirmwareUpdateProgress
impl Debug for GipFirmwareUpdateProgress
§impl Default for GipFirmwareUpdateProgress
impl Default for GipFirmwareUpdateProgress
§impl PartialEq for GipFirmwareUpdateProgress
impl PartialEq for GipFirmwareUpdateProgress
impl Copy for GipFirmwareUpdateProgress
impl Eq for GipFirmwareUpdateProgress
Auto Trait Implementations§
impl RefUnwindSafe for GipFirmwareUpdateProgress
impl Send for GipFirmwareUpdateProgress
impl Sync for GipFirmwareUpdateProgress
impl Unpin for GipFirmwareUpdateProgress
impl UnwindSafe for GipFirmwareUpdateProgress
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more