#[repr(C)]pub struct IGameControllerFactoryManagerStatics_Vtbl {
pub base__: IInspectable_Vtbl,
pub RegisterCustomFactoryForGipInterface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: GUID) -> HRESULT,
pub RegisterCustomFactoryForHardwareId: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u16, _: u16) -> HRESULT,
pub RegisterCustomFactoryForXusbType: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: XusbDeviceType, _: XusbDeviceSubtype) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§RegisterCustomFactoryForGipInterface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: GUID) -> HRESULT
§RegisterCustomFactoryForHardwareId: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u16, _: u16) -> HRESULT
§RegisterCustomFactoryForXusbType: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: XusbDeviceType, _: XusbDeviceSubtype) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameControllerFactoryManagerStatics_Vtbl
impl RefUnwindSafe for IGameControllerFactoryManagerStatics_Vtbl
impl Send for IGameControllerFactoryManagerStatics_Vtbl
impl Sync for IGameControllerFactoryManagerStatics_Vtbl
impl Unpin for IGameControllerFactoryManagerStatics_Vtbl
impl UnwindSafe for IGameControllerFactoryManagerStatics_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more