Struct windows::Gaming::Input::Custom::IGipGameControllerProvider_Vtbl
#[repr(C)]pub struct IGipGameControllerProvider_Vtbl {
pub base__: IInspectable_Vtbl,
pub SendMessage: unsafe extern "system" fn(_: *mut c_void, _: GipMessageClass, _: u8, _: u32, _: *const u8) -> HRESULT,
pub SendReceiveMessage: unsafe extern "system" fn(_: *mut c_void, _: GipMessageClass, _: u8, _: u32, _: *const u8, _: u32, _: *mut u8) -> HRESULT,
pub UpdateFirmwareAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§SendMessage: unsafe extern "system" fn(_: *mut c_void, _: GipMessageClass, _: u8, _: u32, _: *const u8) -> HRESULT
§SendReceiveMessage: unsafe extern "system" fn(_: *mut c_void, _: GipMessageClass, _: u8, _: u32, _: *const u8, _: u32, _: *mut u8) -> HRESULT
§UpdateFirmwareAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGipGameControllerProvider_Vtbl
impl RefUnwindSafe for IGipGameControllerProvider_Vtbl
impl Send for IGipGameControllerProvider_Vtbl
impl Sync for IGipGameControllerProvider_Vtbl
impl Unpin for IGipGameControllerProvider_Vtbl
impl UnwindSafe for IGipGameControllerProvider_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more