Struct windows::Gaming::Input::Custom::IXusbGameControllerInputSink_Vtbl
#[repr(C)]pub struct IXusbGameControllerInputSink_Vtbl {
pub base__: IInspectable_Vtbl,
pub OnInputReceived: unsafe extern "system" fn(_: *mut c_void, _: u64, _: u8, _: u32, _: *const u8) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§OnInputReceived: unsafe extern "system" fn(_: *mut c_void, _: u64, _: u8, _: u32, _: *const u8) -> HRESULT
Implementations§
§impl IXusbGameControllerInputSink_Vtbl
impl IXusbGameControllerInputSink_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IXusbGameControllerInputSink_Vtblwhere
Identity: IXusbGameControllerInputSink_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IXusbGameControllerInputSink_Vtbl
impl RefUnwindSafe for IXusbGameControllerInputSink_Vtbl
impl Send for IXusbGameControllerInputSink_Vtbl
impl Sync for IXusbGameControllerInputSink_Vtbl
impl Unpin for IXusbGameControllerInputSink_Vtbl
impl UnwindSafe for IXusbGameControllerInputSink_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more