Struct windows::Gaming::Input::Custom::IXusbGameControllerProvider_Vtbl
#[repr(C)]pub struct IXusbGameControllerProvider_Vtbl {
pub base__: IInspectable_Vtbl,
pub SetVibration: unsafe extern "system" fn(_: *mut c_void, _: f64, _: f64) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§SetVibration: unsafe extern "system" fn(_: *mut c_void, _: f64, _: f64) -> HRESULT
Auto Trait Implementations§
impl Freeze for IXusbGameControllerProvider_Vtbl
impl RefUnwindSafe for IXusbGameControllerProvider_Vtbl
impl Send for IXusbGameControllerProvider_Vtbl
impl Sync for IXusbGameControllerProvider_Vtbl
impl Unpin for IXusbGameControllerProvider_Vtbl
impl UnwindSafe for IXusbGameControllerProvider_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more