windows::Gaming::Input::Custom

Trait IGipGameControllerInputSink_Impl

pub trait IGipGameControllerInputSink_Impl: IGameControllerInputSink_Impl {
    // Required methods
    fn OnKeyReceived(
        &self,
        timestamp: u64,
        keyCode: u8,
        isPressed: bool,
    ) -> Result<()>;
    fn OnMessageReceived(
        &self,
        timestamp: u64,
        messageClass: GipMessageClass,
        messageId: u8,
        sequenceId: u8,
        messageBuffer: &[u8],
    ) -> Result<()>;
}

Required Methods§

fn OnKeyReceived( &self, timestamp: u64, keyCode: u8, isPressed: bool, ) -> Result<()>

fn OnMessageReceived( &self, timestamp: u64, messageClass: GipMessageClass, messageId: u8, sequenceId: u8, messageBuffer: &[u8], ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§