Trait IGipGameControllerInputSink_Impl
pub trait IGipGameControllerInputSink_Impl: IGameControllerInputSink_Impl {
// Required methods
fn OnKeyReceived(
&self,
timestamp: u64,
keyCode: u8,
isPressed: bool,
) -> Result<()>;
fn OnMessageReceived(
&self,
timestamp: u64,
messageClass: GipMessageClass,
messageId: u8,
sequenceId: u8,
messageBuffer: &[u8],
) -> Result<()>;
}
Required Methods§
fn OnKeyReceived( &self, timestamp: u64, keyCode: u8, isPressed: bool, ) -> Result<()>
fn OnMessageReceived( &self, timestamp: u64, messageClass: GipMessageClass, messageId: u8, sequenceId: u8, messageBuffer: &[u8], ) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.