Struct windows::Gaming::Input::ForceFeedback::ForceFeedbackLoadEffectResult
#[repr(transparent)]pub struct ForceFeedbackLoadEffectResult(pub i32);
Tuple Fields§
§0: i32
Implementations§
§impl ForceFeedbackLoadEffectResult
impl ForceFeedbackLoadEffectResult
pub const Succeeded: Self = _
pub const EffectStorageFull: Self = _
pub const EffectNotSupported: Self = _
Trait Implementations§
§impl Clone for ForceFeedbackLoadEffectResult
impl Clone for ForceFeedbackLoadEffectResult
§fn clone(&self) -> ForceFeedbackLoadEffectResult
fn clone(&self) -> ForceFeedbackLoadEffectResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ForceFeedbackLoadEffectResult
impl Debug for ForceFeedbackLoadEffectResult
§impl Default for ForceFeedbackLoadEffectResult
impl Default for ForceFeedbackLoadEffectResult
§fn default() -> ForceFeedbackLoadEffectResult
fn default() -> ForceFeedbackLoadEffectResult
Returns the “default value” for a type. Read more
§impl PartialEq for ForceFeedbackLoadEffectResult
impl PartialEq for ForceFeedbackLoadEffectResult
§fn eq(&self, other: &ForceFeedbackLoadEffectResult) -> bool
fn eq(&self, other: &ForceFeedbackLoadEffectResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for ForceFeedbackLoadEffectResult
impl Eq for ForceFeedbackLoadEffectResult
impl StructuralPartialEq for ForceFeedbackLoadEffectResult
Auto Trait Implementations§
impl RefUnwindSafe for ForceFeedbackLoadEffectResult
impl Send for ForceFeedbackLoadEffectResult
impl Sync for ForceFeedbackLoadEffectResult
impl Unpin for ForceFeedbackLoadEffectResult
impl UnwindSafe for ForceFeedbackLoadEffectResult
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more