Struct windows::Gaming::Input::ForceFeedback::IConditionForceEffect
pub struct IConditionForceEffect(/* private fields */);
Trait Implementations§
§impl Clone for IConditionForceEffect
impl Clone for IConditionForceEffect
§fn clone(&self) -> IConditionForceEffect
fn clone(&self) -> IConditionForceEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IConditionForceEffect
impl Debug for IConditionForceEffect
§impl Interface for IConditionForceEffect
impl Interface for IConditionForceEffect
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IConditionForceEffect
impl PartialEq for IConditionForceEffect
§fn eq(&self, other: &IConditionForceEffect) -> bool
fn eq(&self, other: &IConditionForceEffect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IConditionForceEffect
impl StructuralPartialEq for IConditionForceEffect
Auto Trait Implementations§
impl RefUnwindSafe for IConditionForceEffect
impl !Send for IConditionForceEffect
impl !Sync for IConditionForceEffect
impl Unpin for IConditionForceEffect
impl UnwindSafe for IConditionForceEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more