Struct windows::Gaming::Input::ForceFeedback::IConditionForceEffect_Vtbl
#[repr(C)]pub struct IConditionForceEffect_Vtbl {
pub base__: IInspectable_Vtbl,
pub Kind: unsafe extern "system" fn(_: *mut c_void, _: *mut ConditionForceEffectKind) -> HRESULT,
pub SetParameters: unsafe extern "system" fn(_: *mut c_void, _: Vector3, _: f32, _: f32, _: f32, _: f32, _: f32, _: f32) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Kind: unsafe extern "system" fn(_: *mut c_void, _: *mut ConditionForceEffectKind) -> HRESULT
§SetParameters: unsafe extern "system" fn(_: *mut c_void, _: Vector3, _: f32, _: f32, _: f32, _: f32, _: f32, _: f32) -> HRESULT
Auto Trait Implementations§
impl Freeze for IConditionForceEffect_Vtbl
impl RefUnwindSafe for IConditionForceEffect_Vtbl
impl Send for IConditionForceEffect_Vtbl
impl Sync for IConditionForceEffect_Vtbl
impl Unpin for IConditionForceEffect_Vtbl
impl UnwindSafe for IConditionForceEffect_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more