Struct GameControllerBatteryChargingState
#[repr(transparent)]pub struct GameControllerBatteryChargingState(pub i32);
Tuple Fields§
§0: i32
Implementations§
Trait Implementations§
§impl Clone for GameControllerBatteryChargingState
impl Clone for GameControllerBatteryChargingState
§fn clone(&self) -> GameControllerBatteryChargingState
fn clone(&self) -> GameControllerBatteryChargingState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameControllerBatteryChargingState
impl Debug for GameControllerBatteryChargingState
§impl Default for GameControllerBatteryChargingState
impl Default for GameControllerBatteryChargingState
§fn default() -> GameControllerBatteryChargingState
fn default() -> GameControllerBatteryChargingState
Returns the “default value” for a type. Read more
§impl PartialEq for GameControllerBatteryChargingState
impl PartialEq for GameControllerBatteryChargingState
§fn eq(&self, other: &GameControllerBatteryChargingState) -> bool
fn eq(&self, other: &GameControllerBatteryChargingState) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for GameControllerBatteryChargingState
impl Eq for GameControllerBatteryChargingState
impl StructuralPartialEq for GameControllerBatteryChargingState
Auto Trait Implementations§
impl Freeze for GameControllerBatteryChargingState
impl RefUnwindSafe for GameControllerBatteryChargingState
impl Send for GameControllerBatteryChargingState
impl Sync for GameControllerBatteryChargingState
impl Unpin for GameControllerBatteryChargingState
impl UnwindSafe for GameControllerBatteryChargingState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more