Struct GameControllerBatteryKind
#[repr(transparent)]pub struct GameControllerBatteryKind(pub i32);
Tuple Fields§
§0: i32
Implementations§
§impl GameControllerBatteryKind
impl GameControllerBatteryKind
pub const Unknown: Self = _
pub const None: Self = _
pub const Standard: Self = _
pub const Rechargeable: Self = _
Trait Implementations§
§impl Clone for GameControllerBatteryKind
impl Clone for GameControllerBatteryKind
§fn clone(&self) -> GameControllerBatteryKind
fn clone(&self) -> GameControllerBatteryKind
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameControllerBatteryKind
impl Debug for GameControllerBatteryKind
§impl Default for GameControllerBatteryKind
impl Default for GameControllerBatteryKind
§fn default() -> GameControllerBatteryKind
fn default() -> GameControllerBatteryKind
Returns the “default value” for a type. Read more
§impl PartialEq for GameControllerBatteryKind
impl PartialEq for GameControllerBatteryKind
impl Copy for GameControllerBatteryKind
impl Eq for GameControllerBatteryKind
impl StructuralPartialEq for GameControllerBatteryKind
Auto Trait Implementations§
impl Freeze for GameControllerBatteryKind
impl RefUnwindSafe for GameControllerBatteryKind
impl Send for GameControllerBatteryKind
impl Sync for GameControllerBatteryKind
impl Unpin for GameControllerBatteryKind
impl UnwindSafe for GameControllerBatteryKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more