Struct GameControllerBatteryLevel
#[repr(transparent)]pub struct GameControllerBatteryLevel(pub i32);
Tuple Fields§
§0: i32
Implementations§
Trait Implementations§
§impl Clone for GameControllerBatteryLevel
impl Clone for GameControllerBatteryLevel
§fn clone(&self) -> GameControllerBatteryLevel
fn clone(&self) -> GameControllerBatteryLevel
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameControllerBatteryLevel
impl Debug for GameControllerBatteryLevel
§impl Default for GameControllerBatteryLevel
impl Default for GameControllerBatteryLevel
§fn default() -> GameControllerBatteryLevel
fn default() -> GameControllerBatteryLevel
Returns the “default value” for a type. Read more
§impl PartialEq for GameControllerBatteryLevel
impl PartialEq for GameControllerBatteryLevel
impl Copy for GameControllerBatteryLevel
impl Eq for GameControllerBatteryLevel
impl StructuralPartialEq for GameControllerBatteryLevel
Auto Trait Implementations§
impl Freeze for GameControllerBatteryLevel
impl RefUnwindSafe for GameControllerBatteryLevel
impl Send for GameControllerBatteryLevel
impl Sync for GameControllerBatteryLevel
impl Unpin for GameControllerBatteryLevel
impl UnwindSafe for GameControllerBatteryLevel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more