Struct windows::Gaming::Input::Preview::HeadsetLevel
#[repr(transparent)]pub struct HeadsetLevel(pub i32);
Tuple Fields§
§0: i32
Implementations§
Trait Implementations§
§impl Clone for HeadsetLevel
impl Clone for HeadsetLevel
§fn clone(&self) -> HeadsetLevel
fn clone(&self) -> HeadsetLevel
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HeadsetLevel
impl Debug for HeadsetLevel
§impl Default for HeadsetLevel
impl Default for HeadsetLevel
§fn default() -> HeadsetLevel
fn default() -> HeadsetLevel
Returns the “default value” for a type. Read more
§impl PartialEq for HeadsetLevel
impl PartialEq for HeadsetLevel
§fn eq(&self, other: &HeadsetLevel) -> bool
fn eq(&self, other: &HeadsetLevel) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for HeadsetLevel
impl Eq for HeadsetLevel
impl StructuralPartialEq for HeadsetLevel
Auto Trait Implementations§
impl Freeze for HeadsetLevel
impl RefUnwindSafe for HeadsetLevel
impl Send for HeadsetLevel
impl Sync for HeadsetLevel
impl Unpin for HeadsetLevel
impl UnwindSafe for HeadsetLevel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)