Struct windows::Gaming::Input::FlightStickReading
#[repr(C)]pub struct FlightStickReading {
pub Timestamp: u64,
pub Buttons: FlightStickButtons,
pub HatSwitch: GameControllerSwitchPosition,
pub Roll: f64,
pub Pitch: f64,
pub Yaw: f64,
pub Throttle: f64,
}
Fields§
§Timestamp: u64
§Buttons: FlightStickButtons
§HatSwitch: GameControllerSwitchPosition
§Roll: f64
§Pitch: f64
§Yaw: f64
§Throttle: f64
Trait Implementations§
§impl Clone for FlightStickReading
impl Clone for FlightStickReading
§impl Debug for FlightStickReading
impl Debug for FlightStickReading
§impl Default for FlightStickReading
impl Default for FlightStickReading
§impl PartialEq for FlightStickReading
impl PartialEq for FlightStickReading
impl Copy for FlightStickReading
impl Eq for FlightStickReading
Auto Trait Implementations§
impl RefUnwindSafe for FlightStickReading
impl Send for FlightStickReading
impl Sync for FlightStickReading
impl Unpin for FlightStickReading
impl UnwindSafe for FlightStickReading
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more