Struct GameControllerSwitchKind
#[repr(transparent)]pub struct GameControllerSwitchKind(pub i32);
Tuple Fields§
§0: i32
Implementations§
Trait Implementations§
§impl Clone for GameControllerSwitchKind
impl Clone for GameControllerSwitchKind
§fn clone(&self) -> GameControllerSwitchKind
fn clone(&self) -> GameControllerSwitchKind
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameControllerSwitchKind
impl Debug for GameControllerSwitchKind
§impl Default for GameControllerSwitchKind
impl Default for GameControllerSwitchKind
§fn default() -> GameControllerSwitchKind
fn default() -> GameControllerSwitchKind
Returns the “default value” for a type. Read more
§impl PartialEq for GameControllerSwitchKind
impl PartialEq for GameControllerSwitchKind
impl Copy for GameControllerSwitchKind
impl Eq for GameControllerSwitchKind
impl StructuralPartialEq for GameControllerSwitchKind
Auto Trait Implementations§
impl Freeze for GameControllerSwitchKind
impl RefUnwindSafe for GameControllerSwitchKind
impl Send for GameControllerSwitchKind
impl Sync for GameControllerSwitchKind
impl Unpin for GameControllerSwitchKind
impl UnwindSafe for GameControllerSwitchKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more