Struct windows::Gaming::Input::GamepadVibration
#[repr(C)]pub struct GamepadVibration {
pub LeftMotor: f64,
pub RightMotor: f64,
pub LeftTrigger: f64,
pub RightTrigger: f64,
}
Fields§
§LeftMotor: f64
§RightMotor: f64
§LeftTrigger: f64
§RightTrigger: f64
Trait Implementations§
§impl Clone for GamepadVibration
impl Clone for GamepadVibration
§fn clone(&self) -> GamepadVibration
fn clone(&self) -> GamepadVibration
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadVibration
impl Debug for GamepadVibration
§impl Default for GamepadVibration
impl Default for GamepadVibration
§impl PartialEq for GamepadVibration
impl PartialEq for GamepadVibration
§fn eq(&self, other: &GamepadVibration) -> bool
fn eq(&self, other: &GamepadVibration) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for GamepadVibration
impl StructuralPartialEq for GamepadVibration
Auto Trait Implementations§
impl Freeze for GamepadVibration
impl RefUnwindSafe for GamepadVibration
impl Send for GamepadVibration
impl Sync for GamepadVibration
impl Unpin for GamepadVibration
impl UnwindSafe for GamepadVibration
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)