Struct windows::Gaming::Input::GamepadVibration
#[repr(C)]pub struct GamepadVibration {
pub LeftMotor: f64,
pub RightMotor: f64,
pub LeftTrigger: f64,
pub RightTrigger: f64,
}
Fields§
§LeftMotor: f64
§RightMotor: f64
§LeftTrigger: f64
§RightTrigger: f64
Trait Implementations§
§impl Clone for GamepadVibration
impl Clone for GamepadVibration
§impl Debug for GamepadVibration
impl Debug for GamepadVibration
§impl Default for GamepadVibration
impl Default for GamepadVibration
§impl PartialEq for GamepadVibration
impl PartialEq for GamepadVibration
impl Copy for GamepadVibration
impl Eq for GamepadVibration
Auto Trait Implementations§
impl RefUnwindSafe for GamepadVibration
impl Send for GamepadVibration
impl Sync for GamepadVibration
impl Unpin for GamepadVibration
impl UnwindSafe for GamepadVibration
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more