Struct windows::Gaming::Input::IGameControllerBatteryInfo_Vtbl
#[repr(C)]pub struct IGameControllerBatteryInfo_Vtbl {
pub base__: IInspectable_Vtbl,
pub TryGetBatteryReport: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§TryGetBatteryReport: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
Implementations§
§impl IGameControllerBatteryInfo_Vtbl
impl IGameControllerBatteryInfo_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IGameControllerBatteryInfo_Vtblwhere
Identity: IGameControllerBatteryInfo_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IGameControllerBatteryInfo_Vtbl
impl RefUnwindSafe for IGameControllerBatteryInfo_Vtbl
impl Send for IGameControllerBatteryInfo_Vtbl
impl Sync for IGameControllerBatteryInfo_Vtbl
impl Unpin for IGameControllerBatteryInfo_Vtbl
impl UnwindSafe for IGameControllerBatteryInfo_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more