Struct windows::Gaming::Input::IGamepad2_Vtbl
#[repr(C)]pub struct IGamepad2_Vtbl {
pub base__: IInspectable_Vtbl,
pub GetButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: GamepadButtons, _: *mut GameControllerButtonLabel) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§GetButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: GamepadButtons, _: *mut GameControllerButtonLabel) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGamepad2_Vtbl
impl RefUnwindSafe for IGamepad2_Vtbl
impl Send for IGamepad2_Vtbl
impl Sync for IGamepad2_Vtbl
impl Unpin for IGamepad2_Vtbl
impl UnwindSafe for IGamepad2_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more