Struct windows::Gaming::Input::IGamepadStatics
pub struct IGamepadStatics(/* private fields */);
Trait Implementations§
§impl Clone for IGamepadStatics
impl Clone for IGamepadStatics
§fn clone(&self) -> IGamepadStatics
fn clone(&self) -> IGamepadStatics
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGamepadStatics
impl Debug for IGamepadStatics
§impl Interface for IGamepadStatics
impl Interface for IGamepadStatics
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGamepadStatics
impl PartialEq for IGamepadStatics
§fn eq(&self, other: &IGamepadStatics) -> bool
fn eq(&self, other: &IGamepadStatics) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGamepadStatics
impl StructuralPartialEq for IGamepadStatics
Auto Trait Implementations§
impl RefUnwindSafe for IGamepadStatics
impl !Send for IGamepadStatics
impl !Sync for IGamepadStatics
impl Unpin for IGamepadStatics
impl UnwindSafe for IGamepadStatics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more