Struct windows::Gaming::Input::IGamepadStatics2
pub struct IGamepadStatics2(/* private fields */);
Trait Implementations§
§impl Clone for IGamepadStatics2
impl Clone for IGamepadStatics2
§fn clone(&self) -> IGamepadStatics2
fn clone(&self) -> IGamepadStatics2
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGamepadStatics2
impl Debug for IGamepadStatics2
§impl Interface for IGamepadStatics2
impl Interface for IGamepadStatics2
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGamepadStatics2
impl PartialEq for IGamepadStatics2
§fn eq(&self, other: &IGamepadStatics2) -> bool
fn eq(&self, other: &IGamepadStatics2) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGamepadStatics2
impl StructuralPartialEq for IGamepadStatics2
Auto Trait Implementations§
impl RefUnwindSafe for IGamepadStatics2
impl !Send for IGamepadStatics2
impl !Sync for IGamepadStatics2
impl Unpin for IGamepadStatics2
impl UnwindSafe for IGamepadStatics2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more