Struct windows::Gaming::Input::IGamepadStatics_Vtbl
#[repr(C)]pub struct IGamepadStatics_Vtbl {
pub base__: IInspectable_Vtbl,
pub GamepadAdded: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT,
pub RemoveGamepadAdded: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT,
pub GamepadRemoved: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT,
pub RemoveGamepadRemoved: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT,
pub Gamepads: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§GamepadAdded: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT
§RemoveGamepadAdded: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT
§GamepadRemoved: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT
§RemoveGamepadRemoved: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT
§Gamepads: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGamepadStatics_Vtbl
impl RefUnwindSafe for IGamepadStatics_Vtbl
impl Send for IGamepadStatics_Vtbl
impl Sync for IGamepadStatics_Vtbl
impl Unpin for IGamepadStatics_Vtbl
impl UnwindSafe for IGamepadStatics_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more