Struct windows::Gaming::Input::IHeadset_Vtbl
#[repr(C)]pub struct IHeadset_Vtbl {
pub base__: IInspectable_Vtbl,
pub CaptureDeviceId: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT,
pub RenderDeviceId: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§CaptureDeviceId: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT
§RenderDeviceId: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT
Auto Trait Implementations§
impl Freeze for IHeadset_Vtbl
impl RefUnwindSafe for IHeadset_Vtbl
impl Send for IHeadset_Vtbl
impl Sync for IHeadset_Vtbl
impl Unpin for IHeadset_Vtbl
impl UnwindSafe for IHeadset_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more