Struct windows::Gaming::Input::RacingWheelReading
#[repr(C)]pub struct RacingWheelReading {
pub Timestamp: u64,
pub Buttons: RacingWheelButtons,
pub PatternShifterGear: i32,
pub Wheel: f64,
pub Throttle: f64,
pub Brake: f64,
pub Clutch: f64,
pub Handbrake: f64,
}
Fields§
§Timestamp: u64
§Buttons: RacingWheelButtons
§PatternShifterGear: i32
§Wheel: f64
§Throttle: f64
§Brake: f64
§Clutch: f64
§Handbrake: f64
Trait Implementations§
§impl Clone for RacingWheelReading
impl Clone for RacingWheelReading
§impl Debug for RacingWheelReading
impl Debug for RacingWheelReading
§impl Default for RacingWheelReading
impl Default for RacingWheelReading
§impl PartialEq for RacingWheelReading
impl PartialEq for RacingWheelReading
impl Copy for RacingWheelReading
impl Eq for RacingWheelReading
Auto Trait Implementations§
impl RefUnwindSafe for RacingWheelReading
impl Send for RacingWheelReading
impl Sync for RacingWheelReading
impl Unpin for RacingWheelReading
impl UnwindSafe for RacingWheelReading
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more