Struct windows::Gaming::Input::UINavigationReading
#[repr(C)]pub struct UINavigationReading {
pub Timestamp: u64,
pub RequiredButtons: RequiredUINavigationButtons,
pub OptionalButtons: OptionalUINavigationButtons,
}
Fields§
§Timestamp: u64
§RequiredButtons: RequiredUINavigationButtons
§OptionalButtons: OptionalUINavigationButtons
Trait Implementations§
§fn clone(&self) -> UINavigationReading
fn clone(&self) -> UINavigationReading
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§fn eq(&self, other: &UINavigationReading) -> bool
fn eq(&self, other: &UINavigationReading) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)