Struct windows::Gaming::Input::UINavigationReading
#[repr(C)]pub struct UINavigationReading {
pub Timestamp: u64,
pub RequiredButtons: RequiredUINavigationButtons,
pub OptionalButtons: OptionalUINavigationButtons,
}
Fields§
§Timestamp: u64
§RequiredButtons: RequiredUINavigationButtons
§OptionalButtons: OptionalUINavigationButtons
Trait Implementations§
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more