Struct windows::Gaming::Preview::GamesEnumeration::GameModeConfiguration
pub struct GameModeConfiguration(/* private fields */);
Implementations§
§impl GameModeConfiguration
impl GameModeConfiguration
pub fn IsEnabled(&self) -> Result<bool>
pub fn SetIsEnabled(&self, value: bool) -> Result<()>
pub fn RelatedProcessNames(&self) -> Result<IVector<HSTRING>>
pub fn PercentGpuTimeAllocatedToGame(&self) -> Result<IReference<i32>>
pub fn SetPercentGpuTimeAllocatedToGame<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<i32>>,
pub fn PercentGpuMemoryAllocatedToGame(&self) -> Result<IReference<i32>>
pub fn SetPercentGpuMemoryAllocatedToGame<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<i32>>,
pub fn PercentGpuMemoryAllocatedToSystemCompositor( &self, ) -> Result<IReference<i32>>
pub fn SetPercentGpuMemoryAllocatedToSystemCompositor<P0>(
&self,
value: P0,
) -> Result<()>where
P0: Param<IReference<i32>>,
pub fn MaxCpuCount(&self) -> Result<IReference<i32>>
pub fn SetMaxCpuCount<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<i32>>,
pub fn CpuExclusivityMaskLow(&self) -> Result<IReference<i32>>
pub fn SetCpuExclusivityMaskLow<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<i32>>,
pub fn CpuExclusivityMaskHigh(&self) -> Result<IReference<i32>>
pub fn SetCpuExclusivityMaskHigh<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<i32>>,
pub fn AffinitizeToExclusiveCpus(&self) -> Result<bool>
pub fn SetAffinitizeToExclusiveCpus(&self, value: bool) -> Result<()>
pub fn SaveAsync(&self) -> Result<IAsyncAction>
Trait Implementations§
§impl CanInto<IInspectable> for GameModeConfiguration
impl CanInto<IInspectable> for GameModeConfiguration
§impl CanInto<IUnknown> for GameModeConfiguration
impl CanInto<IUnknown> for GameModeConfiguration
§impl Clone for GameModeConfiguration
impl Clone for GameModeConfiguration
§fn clone(&self) -> GameModeConfiguration
fn clone(&self) -> GameModeConfiguration
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameModeConfiguration
impl Debug for GameModeConfiguration
§impl From<&GameModeConfiguration> for &IInspectable
impl From<&GameModeConfiguration> for &IInspectable
§fn from(value: &GameModeConfiguration) -> Self
fn from(value: &GameModeConfiguration) -> Self
Converts to this type from the input type.
§impl From<&GameModeConfiguration> for &IUnknown
impl From<&GameModeConfiguration> for &IUnknown
§fn from(value: &GameModeConfiguration) -> Self
fn from(value: &GameModeConfiguration) -> Self
Converts to this type from the input type.
§impl From<GameModeConfiguration> for IInspectable
impl From<GameModeConfiguration> for IInspectable
§fn from(value: GameModeConfiguration) -> Self
fn from(value: GameModeConfiguration) -> Self
Converts to this type from the input type.
§impl From<GameModeConfiguration> for IUnknown
impl From<GameModeConfiguration> for IUnknown
§fn from(value: GameModeConfiguration) -> Self
fn from(value: GameModeConfiguration) -> Self
Converts to this type from the input type.
§impl Interface for GameModeConfiguration
impl Interface for GameModeConfiguration
§const IID: GUID = <IGameModeConfiguration as windows_core::Interface>::IID
const IID: GUID = <IGameModeConfiguration as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameModeConfiguration
impl PartialEq for GameModeConfiguration
§fn eq(&self, other: &GameModeConfiguration) -> bool
fn eq(&self, other: &GameModeConfiguration) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameModeConfiguration
impl Send for GameModeConfiguration
impl StructuralPartialEq for GameModeConfiguration
impl Sync for GameModeConfiguration
Auto Trait Implementations§
impl Freeze for GameModeConfiguration
impl RefUnwindSafe for GameModeConfiguration
impl Unpin for GameModeConfiguration
impl UnwindSafe for GameModeConfiguration
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)