pub struct GameModeUserConfiguration(/* private fields */);
Implementations§
§impl GameModeUserConfiguration
impl GameModeUserConfiguration
pub fn GamingRelatedProcessNames(&self) -> Result<IVector<HSTRING>>
pub fn SaveAsync(&self) -> Result<IAsyncAction>
pub fn GetDefault() -> Result<GameModeUserConfiguration>
Trait Implementations§
§impl CanInto<IInspectable> for GameModeUserConfiguration
impl CanInto<IInspectable> for GameModeUserConfiguration
§impl CanInto<IUnknown> for GameModeUserConfiguration
impl CanInto<IUnknown> for GameModeUserConfiguration
§impl Clone for GameModeUserConfiguration
impl Clone for GameModeUserConfiguration
§fn clone(&self) -> GameModeUserConfiguration
fn clone(&self) -> GameModeUserConfiguration
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameModeUserConfiguration
impl Debug for GameModeUserConfiguration
§impl From<&GameModeUserConfiguration> for &IInspectable
impl From<&GameModeUserConfiguration> for &IInspectable
§fn from(value: &GameModeUserConfiguration) -> Self
fn from(value: &GameModeUserConfiguration) -> Self
Converts to this type from the input type.
§impl From<&GameModeUserConfiguration> for &IUnknown
impl From<&GameModeUserConfiguration> for &IUnknown
§fn from(value: &GameModeUserConfiguration) -> Self
fn from(value: &GameModeUserConfiguration) -> Self
Converts to this type from the input type.
§impl From<GameModeUserConfiguration> for IInspectable
impl From<GameModeUserConfiguration> for IInspectable
§fn from(value: GameModeUserConfiguration) -> Self
fn from(value: GameModeUserConfiguration) -> Self
Converts to this type from the input type.
§impl From<GameModeUserConfiguration> for IUnknown
impl From<GameModeUserConfiguration> for IUnknown
§fn from(value: GameModeUserConfiguration) -> Self
fn from(value: GameModeUserConfiguration) -> Self
Converts to this type from the input type.
§impl Interface for GameModeUserConfiguration
impl Interface for GameModeUserConfiguration
§const IID: GUID = <IGameModeUserConfiguration as windows_core::Interface>::IID
const IID: GUID = <IGameModeUserConfiguration as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameModeUserConfiguration
impl PartialEq for GameModeUserConfiguration
§fn eq(&self, other: &GameModeUserConfiguration) -> bool
fn eq(&self, other: &GameModeUserConfiguration) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameModeUserConfiguration
impl Send for GameModeUserConfiguration
impl StructuralPartialEq for GameModeUserConfiguration
impl Sync for GameModeUserConfiguration
Auto Trait Implementations§
impl Freeze for GameModeUserConfiguration
impl RefUnwindSafe for GameModeUserConfiguration
impl Unpin for GameModeUserConfiguration
impl UnwindSafe for GameModeUserConfiguration
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)