pub struct GameModeUserConfiguration(/* private fields */);
Implementations§
§impl GameModeUserConfiguration
impl GameModeUserConfiguration
pub fn GamingRelatedProcessNames(&self) -> Result<IVector<HSTRING>>
pub fn SaveAsync(&self) -> Result<IAsyncAction>
pub fn GetDefault() -> Result<GameModeUserConfiguration>
Trait Implementations§
§impl Clone for GameModeUserConfiguration
impl Clone for GameModeUserConfiguration
§fn clone(&self) -> GameModeUserConfiguration
fn clone(&self) -> GameModeUserConfiguration
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameModeUserConfiguration
impl Debug for GameModeUserConfiguration
§impl From<&GameModeUserConfiguration> for &IInspectable
impl From<&GameModeUserConfiguration> for &IInspectable
§fn from(value: &GameModeUserConfiguration) -> Self
fn from(value: &GameModeUserConfiguration) -> Self
Converts to this type from the input type.
§impl From<&GameModeUserConfiguration> for &IUnknown
impl From<&GameModeUserConfiguration> for &IUnknown
§fn from(value: &GameModeUserConfiguration) -> Self
fn from(value: &GameModeUserConfiguration) -> Self
Converts to this type from the input type.
§impl From<GameModeUserConfiguration> for IInspectable
impl From<GameModeUserConfiguration> for IInspectable
§fn from(value: GameModeUserConfiguration) -> Self
fn from(value: GameModeUserConfiguration) -> Self
Converts to this type from the input type.
§impl From<GameModeUserConfiguration> for IUnknown
impl From<GameModeUserConfiguration> for IUnknown
§fn from(value: GameModeUserConfiguration) -> Self
fn from(value: GameModeUserConfiguration) -> Self
Converts to this type from the input type.
§impl Interface for GameModeUserConfiguration
impl Interface for GameModeUserConfiguration
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameModeUserConfiguration
impl PartialEq for GameModeUserConfiguration
§fn eq(&self, other: &GameModeUserConfiguration) -> bool
fn eq(&self, other: &GameModeUserConfiguration) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameModeUserConfiguration
impl Send for GameModeUserConfiguration
impl StructuralPartialEq for GameModeUserConfiguration
impl Sync for GameModeUserConfiguration
Auto Trait Implementations§
impl RefUnwindSafe for GameModeUserConfiguration
impl Unpin for GameModeUserConfiguration
impl UnwindSafe for GameModeUserConfiguration
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more