Struct windows::Gaming::Preview::GamesEnumeration::IGameListEntry2_Vtbl
#[repr(C)]pub struct IGameListEntry2_Vtbl {
pub base__: IInspectable_Vtbl,
pub LaunchableState: unsafe extern "system" fn(_: *mut c_void, _: *mut GameListEntryLaunchableState) -> HRESULT,
pub LauncherExecutable: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub LaunchParameters: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT,
pub SetLauncherExecutableFileAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetLauncherExecutableFileWithParamsAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT,
pub TitleId: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT,
pub SetTitleIdAsync: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT,
pub GameModeConfiguration: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§LaunchableState: unsafe extern "system" fn(_: *mut c_void, _: *mut GameListEntryLaunchableState) -> HRESULT
§LauncherExecutable: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§LaunchParameters: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT
§SetLauncherExecutableFileAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetLauncherExecutableFileWithParamsAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT
§TitleId: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT
§SetTitleIdAsync: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT
§GameModeConfiguration: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameListEntry2_Vtbl
impl RefUnwindSafe for IGameListEntry2_Vtbl
impl Send for IGameListEntry2_Vtbl
impl Sync for IGameListEntry2_Vtbl
impl Unpin for IGameListEntry2_Vtbl
impl UnwindSafe for IGameListEntry2_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more