Struct windows::Gaming::Preview::GamesEnumeration::IGameListEntry_Vtbl
#[repr(C)]pub struct IGameListEntry_Vtbl {
pub base__: IInspectable_Vtbl,
pub DisplayInfo: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub LaunchAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub Category: unsafe extern "system" fn(_: *mut c_void, _: *mut GameListCategory) -> HRESULT,
pub Properties: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetCategoryAsync: unsafe extern "system" fn(_: *mut c_void, _: GameListCategory, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§DisplayInfo: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§LaunchAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§Category: unsafe extern "system" fn(_: *mut c_void, _: *mut GameListCategory) -> HRESULT
§Properties: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetCategoryAsync: unsafe extern "system" fn(_: *mut c_void, _: GameListCategory, _: *mut *mut c_void) -> HRESULT
Implementations§
§impl IGameListEntry_Vtbl
impl IGameListEntry_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IGameListEntry_Vtblwhere
Identity: IGameListEntry_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IGameListEntry_Vtbl
impl RefUnwindSafe for IGameListEntry_Vtbl
impl Send for IGameListEntry_Vtbl
impl Sync for IGameListEntry_Vtbl
impl Unpin for IGameListEntry_Vtbl
impl UnwindSafe for IGameListEntry_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more