Struct windows::Gaming::Preview::GamesEnumeration::IGameListStatics
pub struct IGameListStatics(/* private fields */);
Trait Implementations§
§impl Clone for IGameListStatics
impl Clone for IGameListStatics
§fn clone(&self) -> IGameListStatics
fn clone(&self) -> IGameListStatics
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameListStatics
impl Debug for IGameListStatics
§impl Interface for IGameListStatics
impl Interface for IGameListStatics
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGameListStatics
impl PartialEq for IGameListStatics
§fn eq(&self, other: &IGameListStatics) -> bool
fn eq(&self, other: &IGameListStatics) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameListStatics
impl StructuralPartialEq for IGameListStatics
Auto Trait Implementations§
impl Freeze for IGameListStatics
impl RefUnwindSafe for IGameListStatics
impl !Send for IGameListStatics
impl !Sync for IGameListStatics
impl Unpin for IGameListStatics
impl UnwindSafe for IGameListStatics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more