Struct windows::Gaming::Preview::GamesEnumeration::IGameListStatics2_Vtbl
#[repr(C)]pub struct IGameListStatics2_Vtbl {
pub base__: IInspectable_Vtbl,
pub MergeEntriesAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub UnmergeEntryAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§MergeEntriesAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT
§UnmergeEntryAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameListStatics2_Vtbl
impl RefUnwindSafe for IGameListStatics2_Vtbl
impl Send for IGameListStatics2_Vtbl
impl Sync for IGameListStatics2_Vtbl
impl Unpin for IGameListStatics2_Vtbl
impl UnwindSafe for IGameListStatics2_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more