Struct windows::Gaming::Preview::GamesEnumeration::IGameListStatics_Vtbl
#[repr(C)]pub struct IGameListStatics_Vtbl {
pub base__: IInspectable_Vtbl,
pub FindAllAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub FindAllAsyncPackageFamilyName: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT,
pub GameAdded: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT,
pub RemoveGameAdded: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT,
pub GameRemoved: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT,
pub RemoveGameRemoved: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT,
pub GameUpdated: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT,
pub RemoveGameUpdated: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§FindAllAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§FindAllAsyncPackageFamilyName: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT
§GameAdded: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT
§RemoveGameAdded: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT
§GameRemoved: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT
§RemoveGameRemoved: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT
§GameUpdated: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT
§RemoveGameUpdated: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameListStatics_Vtbl
impl RefUnwindSafe for IGameListStatics_Vtbl
impl Send for IGameListStatics_Vtbl
impl Sync for IGameListStatics_Vtbl
impl Unpin for IGameListStatics_Vtbl
impl UnwindSafe for IGameListStatics_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more