#[repr(C)]
pub struct IGameModeConfiguration_Vtbl {
Show 19 fields pub base__: IInspectable_Vtbl, pub IsEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT, pub SetIsEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT, pub RelatedProcessNames: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub PercentGpuTimeAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetPercentGpuTimeAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub PercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetPercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub PercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetPercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub MaxCpuCount: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetMaxCpuCount: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub CpuExclusivityMaskLow: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetCpuExclusivityMaskLow: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub CpuExclusivityMaskHigh: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetCpuExclusivityMaskHigh: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub AffinitizeToExclusiveCpus: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT, pub SetAffinitizeToExclusiveCpus: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT, pub SaveAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}

Fields§

§base__: IInspectable_Vtbl§IsEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT§SetIsEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT§RelatedProcessNames: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§PercentGpuTimeAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetPercentGpuTimeAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§PercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetPercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§PercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetPercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§MaxCpuCount: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetMaxCpuCount: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§CpuExclusivityMaskLow: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetCpuExclusivityMaskLow: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§CpuExclusivityMaskHigh: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetCpuExclusivityMaskHigh: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§AffinitizeToExclusiveCpus: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT§SetAffinitizeToExclusiveCpus: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT§SaveAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT

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