Struct IGameModeConfiguration_Vtbl
#[repr(C)]pub struct IGameModeConfiguration_Vtbl {Show 19 fields
pub base__: IInspectable_Vtbl,
pub IsEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub SetIsEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT,
pub RelatedProcessNames: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub PercentGpuTimeAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetPercentGpuTimeAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub PercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetPercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub PercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetPercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub MaxCpuCount: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetMaxCpuCount: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub CpuExclusivityMaskLow: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetCpuExclusivityMaskLow: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub CpuExclusivityMaskHigh: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetCpuExclusivityMaskHigh: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub AffinitizeToExclusiveCpus: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub SetAffinitizeToExclusiveCpus: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT,
pub SaveAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}Fields§
§base__: IInspectable_Vtbl§IsEnabled: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT§SetIsEnabled: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT§RelatedProcessNames: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§PercentGpuTimeAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetPercentGpuTimeAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§PercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetPercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§PercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetPercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§MaxCpuCount: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetMaxCpuCount: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§CpuExclusivityMaskLow: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetCpuExclusivityMaskLow: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§CpuExclusivityMaskHigh: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetCpuExclusivityMaskHigh: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§AffinitizeToExclusiveCpus: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT§SetAffinitizeToExclusiveCpus: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT§SaveAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULTAuto Trait Implementations§
impl Freeze for IGameModeConfiguration_Vtbl
impl RefUnwindSafe for IGameModeConfiguration_Vtbl
impl Send for IGameModeConfiguration_Vtbl
impl Sync for IGameModeConfiguration_Vtbl
impl Unpin for IGameModeConfiguration_Vtbl
impl UnwindSafe for IGameModeConfiguration_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more