pub struct GameBar;
Implementations§
§impl GameBar
impl GameBar
pub fn VisibilityChanged<P0>(handler: P0) -> Result<EventRegistrationToken>where
P0: Param<EventHandler<IInspectable>>,
pub fn RemoveVisibilityChanged(token: EventRegistrationToken) -> Result<()>
pub fn IsInputRedirectedChanged<P0>(
handler: P0,
) -> Result<EventRegistrationToken>where
P0: Param<EventHandler<IInspectable>>,
pub fn RemoveIsInputRedirectedChanged( token: EventRegistrationToken, ) -> Result<()>
pub fn Visible() -> Result<bool>
pub fn IsInputRedirected() -> Result<bool>
Auto Trait Implementations§
impl Freeze for GameBar
impl RefUnwindSafe for GameBar
impl Send for GameBar
impl Sync for GameBar
impl Unpin for GameBar
impl UnwindSafe for GameBar
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more