Struct windows::Gaming::UI::GameUIProviderActivatedEventArgs
pub struct GameUIProviderActivatedEventArgs(/* private fields */);
Implementations§
§impl GameUIProviderActivatedEventArgs
impl GameUIProviderActivatedEventArgs
pub fn Kind(&self) -> Result<ActivationKind>
pub fn PreviousExecutionState(&self) -> Result<ApplicationExecutionState>
pub fn SplashScreen(&self) -> Result<SplashScreen>
pub fn GameUIArgs(&self) -> Result<ValueSet>
pub fn ReportCompleted<P0>(&self, results: P0) -> Result<()>where
P0: IntoParam<ValueSet>,
Trait Implementations§
§impl Clone for GameUIProviderActivatedEventArgs
impl Clone for GameUIProviderActivatedEventArgs
§fn clone(&self) -> GameUIProviderActivatedEventArgs
fn clone(&self) -> GameUIProviderActivatedEventArgs
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameUIProviderActivatedEventArgs
impl Debug for GameUIProviderActivatedEventArgs
§impl From<&GameUIProviderActivatedEventArgs> for &IInspectable
impl From<&GameUIProviderActivatedEventArgs> for &IInspectable
§fn from(value: &GameUIProviderActivatedEventArgs) -> Self
fn from(value: &GameUIProviderActivatedEventArgs) -> Self
Converts to this type from the input type.
§impl From<&GameUIProviderActivatedEventArgs> for &IUnknown
impl From<&GameUIProviderActivatedEventArgs> for &IUnknown
§fn from(value: &GameUIProviderActivatedEventArgs) -> Self
fn from(value: &GameUIProviderActivatedEventArgs) -> Self
Converts to this type from the input type.
§impl From<GameUIProviderActivatedEventArgs> for IInspectable
impl From<GameUIProviderActivatedEventArgs> for IInspectable
§fn from(value: GameUIProviderActivatedEventArgs) -> Self
fn from(value: GameUIProviderActivatedEventArgs) -> Self
Converts to this type from the input type.
§impl From<GameUIProviderActivatedEventArgs> for IUnknown
impl From<GameUIProviderActivatedEventArgs> for IUnknown
§fn from(value: GameUIProviderActivatedEventArgs) -> Self
fn from(value: GameUIProviderActivatedEventArgs) -> Self
Converts to this type from the input type.
§impl Interface for GameUIProviderActivatedEventArgs
impl Interface for GameUIProviderActivatedEventArgs
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameUIProviderActivatedEventArgs
impl PartialEq for GameUIProviderActivatedEventArgs
§fn eq(&self, other: &GameUIProviderActivatedEventArgs) -> bool
fn eq(&self, other: &GameUIProviderActivatedEventArgs) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameUIProviderActivatedEventArgs
impl Send for GameUIProviderActivatedEventArgs
impl StructuralPartialEq for GameUIProviderActivatedEventArgs
impl Sync for GameUIProviderActivatedEventArgs
Auto Trait Implementations§
impl RefUnwindSafe for GameUIProviderActivatedEventArgs
impl Unpin for GameUIProviderActivatedEventArgs
impl UnwindSafe for GameUIProviderActivatedEventArgs
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more