Struct GameUIProviderActivatedEventArgs
pub struct GameUIProviderActivatedEventArgs(/* private fields */);Implementations§
§impl GameUIProviderActivatedEventArgs
impl GameUIProviderActivatedEventArgs
pub fn Kind(&self) -> Result<ActivationKind>
pub fn PreviousExecutionState(&self) -> Result<ApplicationExecutionState>
pub fn SplashScreen(&self) -> Result<SplashScreen>
pub fn GameUIArgs(&self) -> Result<ValueSet>
pub fn ReportCompleted<P0>(&self, results: P0) -> Result<()>where
P0: Param<ValueSet>,
Trait Implementations§
§impl CanInto<IActivatedEventArgs> for GameUIProviderActivatedEventArgs
impl CanInto<IActivatedEventArgs> for GameUIProviderActivatedEventArgs
§impl CanInto<IInspectable> for GameUIProviderActivatedEventArgs
impl CanInto<IInspectable> for GameUIProviderActivatedEventArgs
§impl CanInto<IUnknown> for GameUIProviderActivatedEventArgs
impl CanInto<IUnknown> for GameUIProviderActivatedEventArgs
§impl Clone for GameUIProviderActivatedEventArgs
impl Clone for GameUIProviderActivatedEventArgs
§fn clone(&self) -> GameUIProviderActivatedEventArgs
fn clone(&self) -> GameUIProviderActivatedEventArgs
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for GameUIProviderActivatedEventArgs
impl Debug for GameUIProviderActivatedEventArgs
§impl From<&GameUIProviderActivatedEventArgs> for &IInspectable
impl From<&GameUIProviderActivatedEventArgs> for &IInspectable
§fn from(value: &GameUIProviderActivatedEventArgs) -> Self
fn from(value: &GameUIProviderActivatedEventArgs) -> Self
Converts to this type from the input type.
§impl From<&GameUIProviderActivatedEventArgs> for &IUnknown
impl From<&GameUIProviderActivatedEventArgs> for &IUnknown
§fn from(value: &GameUIProviderActivatedEventArgs) -> Self
fn from(value: &GameUIProviderActivatedEventArgs) -> Self
Converts to this type from the input type.
§impl From<GameUIProviderActivatedEventArgs> for IInspectable
impl From<GameUIProviderActivatedEventArgs> for IInspectable
§fn from(value: GameUIProviderActivatedEventArgs) -> Self
fn from(value: GameUIProviderActivatedEventArgs) -> Self
Converts to this type from the input type.
§impl From<GameUIProviderActivatedEventArgs> for IUnknown
impl From<GameUIProviderActivatedEventArgs> for IUnknown
§fn from(value: GameUIProviderActivatedEventArgs) -> Self
fn from(value: GameUIProviderActivatedEventArgs) -> Self
Converts to this type from the input type.
§impl Interface for GameUIProviderActivatedEventArgs
Available on crate feature ApplicationModel_Activation only.
impl Interface for GameUIProviderActivatedEventArgs
Available on crate feature
ApplicationModel_Activation only.§const IID: GUID = <IGameUIProviderActivatedEventArgs as windows_core::Interface>::IID
const IID: GUID = <IGameUIProviderActivatedEventArgs as windows_core::Interface>::IID
The
GUID associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any]. It returns a reference to the “outer”
object, e.g. MyApp_Impl, not the inner MyApp object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak] reference to this object.impl Eq for GameUIProviderActivatedEventArgs
impl Send for GameUIProviderActivatedEventArgs
Available on crate feature
ApplicationModel_Activation only.impl StructuralPartialEq for GameUIProviderActivatedEventArgs
impl Sync for GameUIProviderActivatedEventArgs
Available on crate feature
ApplicationModel_Activation only.Auto Trait Implementations§
impl Freeze for GameUIProviderActivatedEventArgs
impl RefUnwindSafe for GameUIProviderActivatedEventArgs
impl Unpin for GameUIProviderActivatedEventArgs
impl UnwindSafe for GameUIProviderActivatedEventArgs
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more