Struct windows::Gaming::UI::IGameBarStatics_Vtbl
#[repr(C)]pub struct IGameBarStatics_Vtbl {
pub base__: IInspectable_Vtbl,
pub VisibilityChanged: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT,
pub RemoveVisibilityChanged: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT,
pub IsInputRedirectedChanged: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT,
pub RemoveIsInputRedirectedChanged: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT,
pub Visible: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsInputRedirected: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§VisibilityChanged: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT
§RemoveVisibilityChanged: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT
§IsInputRedirectedChanged: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT
§RemoveIsInputRedirectedChanged: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT
§Visible: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsInputRedirected: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameBarStatics_Vtbl
impl RefUnwindSafe for IGameBarStatics_Vtbl
impl Send for IGameBarStatics_Vtbl
impl Sync for IGameBarStatics_Vtbl
impl Unpin for IGameBarStatics_Vtbl
impl UnwindSafe for IGameBarStatics_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more