Struct windows::Gaming::UI::IGameChatOverlayMessageSource_Vtbl
#[repr(C)]pub struct IGameChatOverlayMessageSource_Vtbl {
pub base__: IInspectable_Vtbl,
pub MessageReceived: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT,
pub RemoveMessageReceived: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT,
pub SetDelayBeforeClosingAfterMessageReceived: unsafe extern "system" fn(_: *mut c_void, _: TimeSpan) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§MessageReceived: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut EventRegistrationToken) -> HRESULT
§RemoveMessageReceived: unsafe extern "system" fn(_: *mut c_void, _: EventRegistrationToken) -> HRESULT
§SetDelayBeforeClosingAfterMessageReceived: unsafe extern "system" fn(_: *mut c_void, _: TimeSpan) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameChatOverlayMessageSource_Vtbl
impl RefUnwindSafe for IGameChatOverlayMessageSource_Vtbl
impl Send for IGameChatOverlayMessageSource_Vtbl
impl Sync for IGameChatOverlayMessageSource_Vtbl
impl Unpin for IGameChatOverlayMessageSource_Vtbl
impl UnwindSafe for IGameChatOverlayMessageSource_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more