Struct windows::Gaming::XboxLive::Storage::GameSaveBlobInfoGetResult
pub struct GameSaveBlobInfoGetResult(/* private fields */);
Implementations§
§impl GameSaveBlobInfoGetResult
impl GameSaveBlobInfoGetResult
pub fn Status(&self) -> Result<GameSaveErrorStatus>
pub fn Value(&self) -> Result<IVectorView<GameSaveBlobInfo>>
Trait Implementations§
§impl Clone for GameSaveBlobInfoGetResult
impl Clone for GameSaveBlobInfoGetResult
§fn clone(&self) -> GameSaveBlobInfoGetResult
fn clone(&self) -> GameSaveBlobInfoGetResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameSaveBlobInfoGetResult
impl Debug for GameSaveBlobInfoGetResult
§impl From<&GameSaveBlobInfoGetResult> for &IInspectable
impl From<&GameSaveBlobInfoGetResult> for &IInspectable
§fn from(value: &GameSaveBlobInfoGetResult) -> Self
fn from(value: &GameSaveBlobInfoGetResult) -> Self
Converts to this type from the input type.
§impl From<&GameSaveBlobInfoGetResult> for &IUnknown
impl From<&GameSaveBlobInfoGetResult> for &IUnknown
§fn from(value: &GameSaveBlobInfoGetResult) -> Self
fn from(value: &GameSaveBlobInfoGetResult) -> Self
Converts to this type from the input type.
§impl From<GameSaveBlobInfoGetResult> for IInspectable
impl From<GameSaveBlobInfoGetResult> for IInspectable
§fn from(value: GameSaveBlobInfoGetResult) -> Self
fn from(value: GameSaveBlobInfoGetResult) -> Self
Converts to this type from the input type.
§impl From<GameSaveBlobInfoGetResult> for IUnknown
impl From<GameSaveBlobInfoGetResult> for IUnknown
§fn from(value: GameSaveBlobInfoGetResult) -> Self
fn from(value: GameSaveBlobInfoGetResult) -> Self
Converts to this type from the input type.
§impl Interface for GameSaveBlobInfoGetResult
impl Interface for GameSaveBlobInfoGetResult
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameSaveBlobInfoGetResult
impl PartialEq for GameSaveBlobInfoGetResult
§fn eq(&self, other: &GameSaveBlobInfoGetResult) -> bool
fn eq(&self, other: &GameSaveBlobInfoGetResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameSaveBlobInfoGetResult
impl Send for GameSaveBlobInfoGetResult
impl StructuralPartialEq for GameSaveBlobInfoGetResult
impl Sync for GameSaveBlobInfoGetResult
Auto Trait Implementations§
impl RefUnwindSafe for GameSaveBlobInfoGetResult
impl Unpin for GameSaveBlobInfoGetResult
impl UnwindSafe for GameSaveBlobInfoGetResult
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more