Struct windows::Gaming::XboxLive::Storage::GameSaveContainerInfo
pub struct GameSaveContainerInfo(/* private fields */);
Implementations§
§impl GameSaveContainerInfo
impl GameSaveContainerInfo
pub fn Name(&self) -> Result<HSTRING>
pub fn TotalSize(&self) -> Result<u64>
pub fn DisplayName(&self) -> Result<HSTRING>
pub fn LastModifiedTime(&self) -> Result<DateTime>
pub fn NeedsSync(&self) -> Result<bool>
Trait Implementations§
§impl CanInto<IInspectable> for GameSaveContainerInfo
impl CanInto<IInspectable> for GameSaveContainerInfo
§impl CanInto<IUnknown> for GameSaveContainerInfo
impl CanInto<IUnknown> for GameSaveContainerInfo
§impl Clone for GameSaveContainerInfo
impl Clone for GameSaveContainerInfo
§fn clone(&self) -> GameSaveContainerInfo
fn clone(&self) -> GameSaveContainerInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameSaveContainerInfo
impl Debug for GameSaveContainerInfo
§impl From<&GameSaveContainerInfo> for &IInspectable
impl From<&GameSaveContainerInfo> for &IInspectable
§fn from(value: &GameSaveContainerInfo) -> Self
fn from(value: &GameSaveContainerInfo) -> Self
Converts to this type from the input type.
§impl From<&GameSaveContainerInfo> for &IUnknown
impl From<&GameSaveContainerInfo> for &IUnknown
§fn from(value: &GameSaveContainerInfo) -> Self
fn from(value: &GameSaveContainerInfo) -> Self
Converts to this type from the input type.
§impl From<GameSaveContainerInfo> for IInspectable
impl From<GameSaveContainerInfo> for IInspectable
§fn from(value: GameSaveContainerInfo) -> Self
fn from(value: GameSaveContainerInfo) -> Self
Converts to this type from the input type.
§impl From<GameSaveContainerInfo> for IUnknown
impl From<GameSaveContainerInfo> for IUnknown
§fn from(value: GameSaveContainerInfo) -> Self
fn from(value: GameSaveContainerInfo) -> Self
Converts to this type from the input type.
§impl Interface for GameSaveContainerInfo
impl Interface for GameSaveContainerInfo
§const IID: GUID = <IGameSaveContainerInfo as windows_core::Interface>::IID
const IID: GUID = <IGameSaveContainerInfo as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameSaveContainerInfo
impl PartialEq for GameSaveContainerInfo
§fn eq(&self, other: &GameSaveContainerInfo) -> bool
fn eq(&self, other: &GameSaveContainerInfo) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameSaveContainerInfo
impl Send for GameSaveContainerInfo
impl StructuralPartialEq for GameSaveContainerInfo
impl Sync for GameSaveContainerInfo
Auto Trait Implementations§
impl Freeze for GameSaveContainerInfo
impl RefUnwindSafe for GameSaveContainerInfo
impl Unpin for GameSaveContainerInfo
impl UnwindSafe for GameSaveContainerInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)