Struct windows::Gaming::XboxLive::Storage::GameSaveOperationResult
pub struct GameSaveOperationResult(/* private fields */);
Implementations§
§impl GameSaveOperationResult
impl GameSaveOperationResult
pub fn Status(&self) -> Result<GameSaveErrorStatus>
Trait Implementations§
§impl Clone for GameSaveOperationResult
impl Clone for GameSaveOperationResult
§fn clone(&self) -> GameSaveOperationResult
fn clone(&self) -> GameSaveOperationResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameSaveOperationResult
impl Debug for GameSaveOperationResult
§impl From<&GameSaveOperationResult> for &IInspectable
impl From<&GameSaveOperationResult> for &IInspectable
§fn from(value: &GameSaveOperationResult) -> Self
fn from(value: &GameSaveOperationResult) -> Self
Converts to this type from the input type.
§impl From<&GameSaveOperationResult> for &IUnknown
impl From<&GameSaveOperationResult> for &IUnknown
§fn from(value: &GameSaveOperationResult) -> Self
fn from(value: &GameSaveOperationResult) -> Self
Converts to this type from the input type.
§impl From<GameSaveOperationResult> for IInspectable
impl From<GameSaveOperationResult> for IInspectable
§fn from(value: GameSaveOperationResult) -> Self
fn from(value: GameSaveOperationResult) -> Self
Converts to this type from the input type.
§impl From<GameSaveOperationResult> for IUnknown
impl From<GameSaveOperationResult> for IUnknown
§fn from(value: GameSaveOperationResult) -> Self
fn from(value: GameSaveOperationResult) -> Self
Converts to this type from the input type.
§impl Interface for GameSaveOperationResult
impl Interface for GameSaveOperationResult
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameSaveOperationResult
impl PartialEq for GameSaveOperationResult
§fn eq(&self, other: &GameSaveOperationResult) -> bool
fn eq(&self, other: &GameSaveOperationResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameSaveOperationResult
impl Send for GameSaveOperationResult
impl StructuralPartialEq for GameSaveOperationResult
impl Sync for GameSaveOperationResult
Auto Trait Implementations§
impl RefUnwindSafe for GameSaveOperationResult
impl Unpin for GameSaveOperationResult
impl UnwindSafe for GameSaveOperationResult
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more