Struct windows::Gaming::XboxLive::Storage::GameSaveProviderGetResult
pub struct GameSaveProviderGetResult(/* private fields */);
Implementations§
§impl GameSaveProviderGetResult
impl GameSaveProviderGetResult
pub fn Status(&self) -> Result<GameSaveErrorStatus>
pub fn Value(&self) -> Result<GameSaveProvider>
Trait Implementations§
§impl CanInto<IInspectable> for GameSaveProviderGetResult
impl CanInto<IInspectable> for GameSaveProviderGetResult
§impl CanInto<IUnknown> for GameSaveProviderGetResult
impl CanInto<IUnknown> for GameSaveProviderGetResult
§impl Clone for GameSaveProviderGetResult
impl Clone for GameSaveProviderGetResult
§fn clone(&self) -> GameSaveProviderGetResult
fn clone(&self) -> GameSaveProviderGetResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameSaveProviderGetResult
impl Debug for GameSaveProviderGetResult
§impl From<&GameSaveProviderGetResult> for &IInspectable
impl From<&GameSaveProviderGetResult> for &IInspectable
§fn from(value: &GameSaveProviderGetResult) -> Self
fn from(value: &GameSaveProviderGetResult) -> Self
Converts to this type from the input type.
§impl From<&GameSaveProviderGetResult> for &IUnknown
impl From<&GameSaveProviderGetResult> for &IUnknown
§fn from(value: &GameSaveProviderGetResult) -> Self
fn from(value: &GameSaveProviderGetResult) -> Self
Converts to this type from the input type.
§impl From<GameSaveProviderGetResult> for IInspectable
impl From<GameSaveProviderGetResult> for IInspectable
§fn from(value: GameSaveProviderGetResult) -> Self
fn from(value: GameSaveProviderGetResult) -> Self
Converts to this type from the input type.
§impl From<GameSaveProviderGetResult> for IUnknown
impl From<GameSaveProviderGetResult> for IUnknown
§fn from(value: GameSaveProviderGetResult) -> Self
fn from(value: GameSaveProviderGetResult) -> Self
Converts to this type from the input type.
§impl Interface for GameSaveProviderGetResult
impl Interface for GameSaveProviderGetResult
§const IID: GUID = <IGameSaveProviderGetResult as windows_core::Interface>::IID
const IID: GUID = <IGameSaveProviderGetResult as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameSaveProviderGetResult
impl PartialEq for GameSaveProviderGetResult
§fn eq(&self, other: &GameSaveProviderGetResult) -> bool
fn eq(&self, other: &GameSaveProviderGetResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameSaveProviderGetResult
impl Send for GameSaveProviderGetResult
impl StructuralPartialEq for GameSaveProviderGetResult
impl Sync for GameSaveProviderGetResult
Auto Trait Implementations§
impl Freeze for GameSaveProviderGetResult
impl RefUnwindSafe for GameSaveProviderGetResult
impl Unpin for GameSaveProviderGetResult
impl UnwindSafe for GameSaveProviderGetResult
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)