Struct windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics_Vtbl
#[repr(C)]pub struct IGameSaveProviderStatics_Vtbl {
pub base__: IInspectable_Vtbl,
pub GetForUserAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT,
pub GetSyncOnDemandForUserAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§GetForUserAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT
§GetSyncOnDemandForUserAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameSaveProviderStatics_Vtbl
impl RefUnwindSafe for IGameSaveProviderStatics_Vtbl
impl Send for IGameSaveProviderStatics_Vtbl
impl Sync for IGameSaveProviderStatics_Vtbl
impl Unpin for IGameSaveProviderStatics_Vtbl
impl UnwindSafe for IGameSaveProviderStatics_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more