Struct windows::Graphics::Capture::Direct3D11CaptureFrame
pub struct Direct3D11CaptureFrame(/* private fields */);
Implementations§
§impl Direct3D11CaptureFrame
impl Direct3D11CaptureFrame
pub fn Close(&self) -> Result<()>
pub fn Surface(&self) -> Result<IDirect3DSurface>
pub fn SystemRelativeTime(&self) -> Result<TimeSpan>
pub fn ContentSize(&self) -> Result<SizeInt32>
pub fn DirtyRegions(&self) -> Result<IVectorView<RectInt32>>
pub fn DirtyRegionMode(&self) -> Result<GraphicsCaptureDirtyRegionMode>
Trait Implementations§
§impl CanInto<IInspectable> for Direct3D11CaptureFrame
impl CanInto<IInspectable> for Direct3D11CaptureFrame
§impl CanInto<IUnknown> for Direct3D11CaptureFrame
impl CanInto<IUnknown> for Direct3D11CaptureFrame
§impl Clone for Direct3D11CaptureFrame
impl Clone for Direct3D11CaptureFrame
§fn clone(&self) -> Direct3D11CaptureFrame
fn clone(&self) -> Direct3D11CaptureFrame
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Direct3D11CaptureFrame
impl Debug for Direct3D11CaptureFrame
§impl From<&Direct3D11CaptureFrame> for &IInspectable
impl From<&Direct3D11CaptureFrame> for &IInspectable
§fn from(value: &Direct3D11CaptureFrame) -> Self
fn from(value: &Direct3D11CaptureFrame) -> Self
Converts to this type from the input type.
§impl From<&Direct3D11CaptureFrame> for &IUnknown
impl From<&Direct3D11CaptureFrame> for &IUnknown
§fn from(value: &Direct3D11CaptureFrame) -> Self
fn from(value: &Direct3D11CaptureFrame) -> Self
Converts to this type from the input type.
§impl From<Direct3D11CaptureFrame> for IInspectable
impl From<Direct3D11CaptureFrame> for IInspectable
§fn from(value: Direct3D11CaptureFrame) -> Self
fn from(value: Direct3D11CaptureFrame) -> Self
Converts to this type from the input type.
§impl From<Direct3D11CaptureFrame> for IUnknown
impl From<Direct3D11CaptureFrame> for IUnknown
§fn from(value: Direct3D11CaptureFrame) -> Self
fn from(value: Direct3D11CaptureFrame) -> Self
Converts to this type from the input type.
§impl Interface for Direct3D11CaptureFrame
impl Interface for Direct3D11CaptureFrame
§const IID: GUID = <IDirect3D11CaptureFrame as windows_core::Interface>::IID
const IID: GUID = <IDirect3D11CaptureFrame as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for Direct3D11CaptureFrame
impl PartialEq for Direct3D11CaptureFrame
§fn eq(&self, other: &Direct3D11CaptureFrame) -> bool
fn eq(&self, other: &Direct3D11CaptureFrame) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for Direct3D11CaptureFrame
impl Send for Direct3D11CaptureFrame
impl StructuralPartialEq for Direct3D11CaptureFrame
impl Sync for Direct3D11CaptureFrame
Auto Trait Implementations§
impl Freeze for Direct3D11CaptureFrame
impl RefUnwindSafe for Direct3D11CaptureFrame
impl Unpin for Direct3D11CaptureFrame
impl UnwindSafe for Direct3D11CaptureFrame
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)