Struct windows::Graphics::Capture::IDirect3D11CaptureFrame2_Vtbl
#[repr(C)]pub struct IDirect3D11CaptureFrame2_Vtbl {
pub base__: IInspectable_Vtbl,
pub DirtyRegions: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub DirtyRegionMode: unsafe extern "system" fn(_: *mut c_void, _: *mut GraphicsCaptureDirtyRegionMode) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§DirtyRegions: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§DirtyRegionMode: unsafe extern "system" fn(_: *mut c_void, _: *mut GraphicsCaptureDirtyRegionMode) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDirect3D11CaptureFrame2_Vtbl
impl RefUnwindSafe for IDirect3D11CaptureFrame2_Vtbl
impl Send for IDirect3D11CaptureFrame2_Vtbl
impl Sync for IDirect3D11CaptureFrame2_Vtbl
impl Unpin for IDirect3D11CaptureFrame2_Vtbl
impl UnwindSafe for IDirect3D11CaptureFrame2_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more