Struct windows::Graphics::DirectX::Direct3D11::Direct3DBindings
#[repr(transparent)]pub struct Direct3DBindings(pub u32);
Tuple Fields§
§0: u32
Implementations§
§impl Direct3DBindings
impl Direct3DBindings
pub const VertexBuffer: Self = _
pub const IndexBuffer: Self = _
pub const ConstantBuffer: Self = _
pub const ShaderResource: Self = _
pub const StreamOutput: Self = _
pub const RenderTarget: Self = _
pub const DepthStencil: Self = _
pub const UnorderedAccess: Self = _
pub const Decoder: Self = _
pub const VideoEncoder: Self = _
§impl Direct3DBindings
impl Direct3DBindings
Trait Implementations§
§impl BitAnd for Direct3DBindings
impl BitAnd for Direct3DBindings
§impl BitAndAssign for Direct3DBindings
impl BitAndAssign for Direct3DBindings
§fn bitand_assign(&mut self, other: Self)
fn bitand_assign(&mut self, other: Self)
Performs the
&=
operation. Read more§impl BitOr for Direct3DBindings
impl BitOr for Direct3DBindings
§impl BitOrAssign for Direct3DBindings
impl BitOrAssign for Direct3DBindings
§fn bitor_assign(&mut self, other: Self)
fn bitor_assign(&mut self, other: Self)
Performs the
|=
operation. Read more§impl Clone for Direct3DBindings
impl Clone for Direct3DBindings
§fn clone(&self) -> Direct3DBindings
fn clone(&self) -> Direct3DBindings
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Direct3DBindings
impl Debug for Direct3DBindings
§impl Default for Direct3DBindings
impl Default for Direct3DBindings
§fn default() -> Direct3DBindings
fn default() -> Direct3DBindings
Returns the “default value” for a type. Read more
§impl Not for Direct3DBindings
impl Not for Direct3DBindings
§impl PartialEq for Direct3DBindings
impl PartialEq for Direct3DBindings
§fn eq(&self, other: &Direct3DBindings) -> bool
fn eq(&self, other: &Direct3DBindings) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for Direct3DBindings
impl Eq for Direct3DBindings
impl StructuralPartialEq for Direct3DBindings
Auto Trait Implementations§
impl Freeze for Direct3DBindings
impl RefUnwindSafe for Direct3DBindings
impl Send for Direct3DBindings
impl Sync for Direct3DBindings
impl Unpin for Direct3DBindings
impl UnwindSafe for Direct3DBindings
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)