Struct windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription
#[repr(C)]pub struct Direct3DSurfaceDescription {
pub Width: i32,
pub Height: i32,
pub Format: DirectXPixelFormat,
pub MultisampleDescription: Direct3DMultisampleDescription,
}
Fields§
§Width: i32
§Height: i32
§Format: DirectXPixelFormat
§MultisampleDescription: Direct3DMultisampleDescription
Trait Implementations§
§impl Clone for Direct3DSurfaceDescription
impl Clone for Direct3DSurfaceDescription
§impl Debug for Direct3DSurfaceDescription
impl Debug for Direct3DSurfaceDescription
§impl Default for Direct3DSurfaceDescription
impl Default for Direct3DSurfaceDescription
§impl PartialEq for Direct3DSurfaceDescription
impl PartialEq for Direct3DSurfaceDescription
impl Copy for Direct3DSurfaceDescription
impl Eq for Direct3DSurfaceDescription
Auto Trait Implementations§
impl RefUnwindSafe for Direct3DSurfaceDescription
impl Send for Direct3DSurfaceDescription
impl Sync for Direct3DSurfaceDescription
impl Unpin for Direct3DSurfaceDescription
impl UnwindSafe for Direct3DSurfaceDescription
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more