Struct windows::Graphics::DirectX::Direct3D11::IDirect3DDevice_Vtbl
#[repr(C)]pub struct IDirect3DDevice_Vtbl {
pub base__: IInspectable_Vtbl,
pub Trim: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Trim: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
Implementations§
§impl IDirect3DDevice_Vtbl
impl IDirect3DDevice_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IDirect3DDevice_Vtblwhere
Identity: IDirect3DDevice_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IDirect3DDevice_Vtbl
impl RefUnwindSafe for IDirect3DDevice_Vtbl
impl Send for IDirect3DDevice_Vtbl
impl Sync for IDirect3DDevice_Vtbl
impl Unpin for IDirect3DDevice_Vtbl
impl UnwindSafe for IDirect3DDevice_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more